Gadacro

Gacadro

Small fiend (demon), chaotic evil


Armor Class 14
Hit Points 16 (3d6 + 6)
Speed 20 ft. fly 40 ft,


STR 7 ( – 2); DEX 18 ( + 4); CON 15 ( + 2); INT 8 ( – 1); WIS 10 (+ 0); CHA 12 ( + 1)


Damage Resistance Cold, fire, electricity; bludgeoning, poercing, and slashing damage from nonmagical weapon attacks with weapons that are not cold iron.
Damage Immunities poison
Condition Immunities poisoned
Senses Darkvison 120 ft., passive Perception 12
Skills Perception + 2
Language Abyssal
Challenge ½ (100 xp)


20090129-wordpress.jpg Innate Spellcasting The gadacro’s innate spellcasting abiity is Charisma; its spell save DC is 11 and its spell attack bonus is + 3. It can cast the following spells:
at will: misty step
1/day each: mirror image, earthbind (detailed in the elemental evil player’s companion )
Sneak Attack Once per turn, when the gadacro hits with a weapon attack roll with its claws or a finesse or ranged weapon, and it either has advantage o the attack roll or its target is within 5 feet of another enemy other than the gadacro, that attack deals 1d6 additional damage.
Eye Gouge When the gadacro makes a sneak attack, it can forego the extra damage to blind the target for one minute if it does not succeed on a DC Constitution saving throw. Each round at the end of its turn, the target can repeat this saving throw to end the effect on itself, and any other character can end the effect as an action with a DC 14 Wisdom (Medicine) check or with any form of magical healing.


Actions
Claw Melee Weapon Attack + 6 to hit, reach 5 ft., one target. Hit: 6(1d4 + 4) piercing damage.

Gadacro

Out With the Old MattWalker